Project Ethos 2025 (ongoing)
2K's upcoming AAA multiplayer game blends 3rd-person hero shooters with roguelike. Every match allows you to shape your playstyle differently through powerful upgrades that are unique to each hero. The game's main mode, Trials, offers an ongoing, persistant fight where players drop in to extract cores that help their future runs.
As Senior Systems Designer, I was responsible for the minute-to-minute gameplay features of our signature mode, focusing on in-game events, encounter design and AI. I also owned our arena-shooter mode, as well as all of the game's FTUE.
⏯ Watch open playtest footage
Metro: Awakening 2024
This prequel to the cult classic Metro 2033 sees the player experience a personal and emotional story as they explore the supernatural depths of the metro systems underneath Moscow in its most immersive way yet.
As Lead Game Designer, I oversaw both the Level and AI teams. I set up workflows and methodologies for prototyping, developing, reviewing (progress checkins and stakeholder reviews) and testing as I built the level team to a team of thirteen designers, artists and programmers. Additionally, I established the core pillars of creating levels, AI and integrating AI into those levels.
⏯ Watch trailer
Assassin's Creed: Nexus 2023
To expand upon the Assassin's Creed universe, Ubisoft created a new mainline game in the form of a VR title.
I was integrated into the 3Cs team, where I was responsible for locomotion and ensured that we translated the iconic player movement of the series to a comfortable VR rendition.
⏯ Watch trailer
Freezing Point VR 2020
We created a vertical slice that allowed our company to showcase our strength in VR development. My main focus was on combat; making sure all mechanics felt good and the battles in the game were orchestrated to provide fun and challenging gameplay, while leaving room for the narrative exposition. I was also responsible for all locomotion.
Comic-Con Museum: Batman Experience 2019
Celebrating 80 years of Batman, we teamed up with Comic-Con San Diego to create the ultimate experience for any comicbook lover. I was part of the creative leadership from start to finish: coming up with the ideas, creating the storyline for the VR skydiving experience and overseeing all the visual implementation for each of the activations.
⏯ View experience
Comic-Con San Diego: Jack Ryan Experience 2018
This innovative introduction became the most talked about activation at Comic-Con 2018 as we allowed players to freely navigate an open space in VR that included physically rapelling from a helicopter and ziplining between buildings while keeping their headset on! I created the level design and enemy behaviour, balanced the entire experience and helped with on-site development to ensure a maximum player throughput during the event.
⏯ View experience
Nike React’s Game Of Go 2018
People virtually competed against one another with a game that used sensors and a treadmill to render runners on massive LED screens in the middle of L.A. After concepting and prototyping the gameplay, I owned the entire game design and balanced the gameplay and level design to match the speed of the treadmills.
⏯ View experience