Assassin's Creed: Nexus 2023
To expand upon the Assassin's Creed universe, Ubisoft created a new mainline game in the form of a VR title.
I was integrated into the 3Cs team, where I was responsible for locomotion and ensured that we translated the iconic player movement of the series to a comfortable VR rendition.
Freezing Point VR 2020
We created a vertical slice that allowed our company to showcase our strength in VR development. My main focus was on combat; making sure all mechanics felt good and the battles in the game were orchestrated to provide fun and challenging gameplay, while leaving room for the narrative exposition. I was also responsible for all locomotion.
Comic-Con Museum: Batman Experience 2019
Celebrating 80 years of Batman, we teamed up with Comic-Con San Diego to create the ultimate experience for any comicbook lover. I was part of the creative leadership from start to finish: coming up with the ideas, creating the storyline for the VR skydiving experience and overseeing all the visual implementation for each of the activations.
Comic-Con San Diego: Jack Ryan Experience 2018
This innovative introduction became the most talked about activation at Comic-Con 2018 as we allowed players to freely navigate an open space in VR that included physically rapelling from a helicopter and ziplining between buildings while keeping their headset on! I created the level design and enemy behaviour, balanced the entire experience and helped with on-site development to ensure a maximum player throughput during the event.
Nike React’s Game Of Go 2018
People virtually competed against one another with a game that used sensors and a treadmill to render runners on massive LED screens in the middle of L.A. After concepting and prototyping the gameplay, I owned the entire game design and balanced the gameplay and level design to match the speed of the treadmills.